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		<title><![CDATA[ADV, AFH, CMC, ETC - All Forums]]></title>
		<link>http://forums.cardmasterconflict.com:8000/</link>
		<description><![CDATA[ADV, AFH, CMC, ETC - http://forums.cardmasterconflict.com:8000]]></description>
		<pubDate>Fri, 03 Sep 2010 19:40:05 -0400</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[Suggest&#93; Tonya]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10116</link>
			<pubDate>Fri, 03 Sep 2010 14:48:49 -0400</pubDate>
			<dc:creator>Nacho</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10116</guid>
			<description><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=317 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
For Tonya's ability to be worth while, you need Tonya, a second Nabber, and a monster who you'd be willing to pay 1 mana to undizzy. None of the other Nabbers have significantly better stats than Tonya, except maybe an Exodragon you've kept alive a few turns, but even then using him to attack and then undizzying him to block isn't really that much better than just attacking/blocking with Tonya and not spending the mana to use her ability, and nobody but Hawk even has an ability, least of all something you'd be willing to pay 1 mana to reuse.<br />
<br />
I don't care if he costs more or has worse stats, at least Holy Priest doesn't require you to pick, play, and keep alive a second weenie along side your Orbital Cannon for his ability to be worth while. It's hard enough keeping her alive with her low stats.<br />
<br />
Either cut the mana cost from her ability or give her something that actually works with the other 3 Nabbers.]]></description>
			<content:encoded><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=317 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
For Tonya's ability to be worth while, you need Tonya, a second Nabber, and a monster who you'd be willing to pay 1 mana to undizzy. None of the other Nabbers have significantly better stats than Tonya, except maybe an Exodragon you've kept alive a few turns, but even then using him to attack and then undizzying him to block isn't really that much better than just attacking/blocking with Tonya and not spending the mana to use her ability, and nobody but Hawk even has an ability, least of all something you'd be willing to pay 1 mana to reuse.<br />
<br />
I don't care if he costs more or has worse stats, at least Holy Priest doesn't require you to pick, play, and keep alive a second weenie along side your Orbital Cannon for his ability to be worth while. It's hard enough keeping her alive with her low stats.<br />
<br />
Either cut the mana cost from her ability or give her something that actually works with the other 3 Nabbers.]]></content:encoded>
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		<item>
			<title><![CDATA[[Boost&#93; Lab Experiment]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10114</link>
			<pubDate>Fri, 03 Sep 2010 00:02:02 -0400</pubDate>
			<dc:creator>Nacho</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10114</guid>
			<description><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10066" target="_blank">Suggest</a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=487 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe>]]></description>
			<content:encoded><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10066" target="_blank">Suggest</a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=487 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe>]]></content:encoded>
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			<title><![CDATA[[Boost&#93;Skeletal Abomination, Eye Crawler, Arachnic Horror]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10113</link>
			<pubDate>Thu, 02 Sep 2010 17:30:32 -0400</pubDate>
			<dc:creator>Nacho</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10113</guid>
			<description><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10072&#x26;page=1" target="_blank">Suggest</a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=56 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=259 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=478 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe>]]></description>
			<content:encoded><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10072&page=1" target="_blank">Suggest</a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=56 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=259 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=478 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe>]]></content:encoded>
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			<title><![CDATA[[Discussion&#93; Dethstrik Talon]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10112</link>
			<pubDate>Thu, 02 Sep 2010 08:06:48 -0400</pubDate>
			<dc:creator>Frater Alban</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10112</guid>
			<description><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=819 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
Compare to:<br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=938 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
So Dethstrik Talon has +2/-16 stats, loses (Wildcard), and gains Facedown and "Allying 4: (Invisible Attack)".<br />
<br />
I do use Dethstrik Talon in a dethstrik themed allying deck(see the deckbuilding forum for a decklist), but ONLY because it is somewhat okay when combo'd with shadowforce heart.<br />
<br />
On its own, Dethstrik Talon is horribly frail for its cost, and very expensive to play if you use it to achieve allying 4.<br />
<br />
<br />
I'd like to see a boost.<br />
<br />
This could either be a stat boost(+10 life, or +2-5 attack), or entrenching when facedown.<br />
<br />
The latter option would grant it increased initial survivability, allow mindgames as dethstrik cruiser is no longer the only one with that ability, and synergize with the invisible attack(though only once, since it stays faceup unless you use shell game/hyperspace to flip it back down).]]></description>
			<content:encoded><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=819 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
Compare to:<br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=938 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
So Dethstrik Talon has +2/-16 stats, loses (Wildcard), and gains Facedown and "Allying 4: (Invisible Attack)".<br />
<br />
I do use Dethstrik Talon in a dethstrik themed allying deck(see the deckbuilding forum for a decklist), but ONLY because it is somewhat okay when combo'd with shadowforce heart.<br />
<br />
On its own, Dethstrik Talon is horribly frail for its cost, and very expensive to play if you use it to achieve allying 4.<br />
<br />
<br />
I'd like to see a boost.<br />
<br />
This could either be a stat boost(+10 life, or +2-5 attack), or entrenching when facedown.<br />
<br />
The latter option would grant it increased initial survivability, allow mindgames as dethstrik cruiser is no longer the only one with that ability, and synergize with the invisible attack(though only once, since it stays faceup unless you use shell game/hyperspace to flip it back down).]]></content:encoded>
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			<title><![CDATA[[Boost&#93; Column of Iridith]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10111</link>
			<pubDate>Thu, 02 Sep 2010 00:34:39 -0400</pubDate>
			<dc:creator>Nacho</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10111</guid>
			<description><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10064&#x26;page=1" target="_blank">Suggest</a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=444 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe>]]></description>
			<content:encoded><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10064&page=1" target="_blank">Suggest</a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=444 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe>]]></content:encoded>
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			<title><![CDATA[[Boost&#93; VCH Ardam]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10110</link>
			<pubDate>Tue, 31 Aug 2010 07:50:41 -0400</pubDate>
			<dc:creator>masamunemaniac</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10110</guid>
			<description><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=90 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10020" target="_blank">Suggest thread.</a><br />
<br />
<blockquote><cite><span> (08-07-2010 09:42 PM)</span>Seraphim Wrote: <a href="http://forums.cardmasterconflict.com:8000/showthread.php?pid=308571#pid308571" class="quick_jump">&nbsp;</a></cite>In short, Ardam costs too much for his dismal stats, high cost, and mediocre survivability. His sniping is pretty pro, as one of three 30-damage snipers and the ONLY <img src="http://forums.cardmasterconflict.com:8000/images/smilies/cmc/speed_1.gif" style="vertical-align: middle;" border="0" alt="Speed_1" title="Speed_1" /> speed sniper, but not pro enough to make up for his shortcomings. I admit that mid-cost snipers take a pretty big hit in stats (Babble + Stone Golem, Skelly Warlock + Winged Demon, Clash Ardam + Mystic Bird), but these are easily forgiven because they are more easily played, and can be used as support. VCH Ardam is in a situation where his cost is so high that it would be much more advantageous to the player to instead add War Cherry, Legend Hawk, or even a high-cost spell. His attack/health ratio, compared to other snipers, make him a flimsy sniper and an underwhelming attacker. I myself just recently switched him with a War Cherry, for great results. Since we cannot lower its cost because it is set with VCH Karashi, <br />
<br />
I think he at the very least deserves +5 health, though it might not be enough. I would prefer to see him get a stat skew of -5/+10, to let it survive Media Player Rays, and also look pretty with VCH Karashi to boot.</blockquote>
]]></description>
			<content:encoded><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=90 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10020" target="_blank">Suggest thread.</a><br />
<br />
<blockquote><cite><span> (08-07-2010 09:42 PM)</span>Seraphim Wrote: <a href="http://forums.cardmasterconflict.com:8000/showthread.php?pid=308571#pid308571" class="quick_jump">&nbsp;</a></cite>In short, Ardam costs too much for his dismal stats, high cost, and mediocre survivability. His sniping is pretty pro, as one of three 30-damage snipers and the ONLY <img src="http://forums.cardmasterconflict.com:8000/images/smilies/cmc/speed_1.gif" style="vertical-align: middle;" border="0" alt="Speed_1" title="Speed_1" /> speed sniper, but not pro enough to make up for his shortcomings. I admit that mid-cost snipers take a pretty big hit in stats (Babble + Stone Golem, Skelly Warlock + Winged Demon, Clash Ardam + Mystic Bird), but these are easily forgiven because they are more easily played, and can be used as support. VCH Ardam is in a situation where his cost is so high that it would be much more advantageous to the player to instead add War Cherry, Legend Hawk, or even a high-cost spell. His attack/health ratio, compared to other snipers, make him a flimsy sniper and an underwhelming attacker. I myself just recently switched him with a War Cherry, for great results. Since we cannot lower its cost because it is set with VCH Karashi, <br />
<br />
I think he at the very least deserves +5 health, though it might not be enough. I would prefer to see him get a stat skew of -5/+10, to let it survive Media Player Rays, and also look pretty with VCH Karashi to boot.</blockquote>
]]></content:encoded>
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		<item>
			<title><![CDATA[[Nerf&#93; Junkyard]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10109</link>
			<pubDate>Tue, 31 Aug 2010 00:33:26 -0400</pubDate>
			<dc:creator>Nacho</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10109</guid>
			<description><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10015&#x26;page=1" target="_blank">Suggest</a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=845 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe>]]></description>
			<content:encoded><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10015&page=1" target="_blank">Suggest</a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=845 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe>]]></content:encoded>
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			<title><![CDATA[[Boost&#93; Worth Too Much]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10108</link>
			<pubDate>Mon, 30 Aug 2010 21:59:34 -0400</pubDate>
			<dc:creator>Nacho</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10108</guid>
			<description><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10045&#x26;page=1" target="_blank">Suggest</a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=1042 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe>]]></description>
			<content:encoded><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10045&page=1" target="_blank">Suggest</a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=1042 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe>]]></content:encoded>
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			<title><![CDATA[SUMMER III 2010]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10107</link>
			<pubDate>Mon, 30 Aug 2010 21:21:33 -0400</pubDate>
			<dc:creator>FIREWORKS EVERYWHERE</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10107</guid>
			<description><![CDATA[This Saturday 9/4/2010 at 3PM-PST 6PM-EST 11PM-GMT or 9/5/2010 10AM-NZST<br />
I am holding a one day Summer tourney. This week instead of Fall Standard 5/30 the format is 4/60.<br />
<br />
Entry fee of 800 points. Buy a Prime Magic Orb or Magic Skull or Mana Bucket from my Store to sign up. No need to post in the thread if you otherwise don't have an account etc.<br />
<br />
Prize Structure<br />
# Prize pot: Entrance fees + 4k<br />
# Tiers of 70%-20%-10%<br />
<br />
Deck Rules<br />
# Decks must be at least 60 cards<br />
# No more than 4 of any card (by name), excluding generator effects<br />
# Donation, Trophy, Event, and Hammer of the Implementer cards are banned<br />
# Players may have an up to 15 card sideboard<br />
# One hour before tournament begins plays must PM of Cmail me their decklist and sideboard, information will be posted before play commences.<br />
# After any game may exchange cards on a one to one basis between your deck and your sideboard.<br />
# Your deck must be reset to original list at the beginning of each round.<br />
<br />
Tournament Structure<br />
# Single Elimination<br />
# Best of 3 games<br />
# Each round to last at least 45 minutes, afterwords if a match is deemed to be holding up the tournament a judge may call for a 20 minute extension period after which it shall be decided by decided by game advantage then life advantage.]]></description>
			<content:encoded><![CDATA[This Saturday 9/4/2010 at 3PM-PST 6PM-EST 11PM-GMT or 9/5/2010 10AM-NZST<br />
I am holding a one day Summer tourney. This week instead of Fall Standard 5/30 the format is 4/60.<br />
<br />
Entry fee of 800 points. Buy a Prime Magic Orb or Magic Skull or Mana Bucket from my Store to sign up. No need to post in the thread if you otherwise don't have an account etc.<br />
<br />
Prize Structure<br />
# Prize pot: Entrance fees + 4k<br />
# Tiers of 70%-20%-10%<br />
<br />
Deck Rules<br />
# Decks must be at least 60 cards<br />
# No more than 4 of any card (by name), excluding generator effects<br />
# Donation, Trophy, Event, and Hammer of the Implementer cards are banned<br />
# Players may have an up to 15 card sideboard<br />
# One hour before tournament begins plays must PM of Cmail me their decklist and sideboard, information will be posted before play commences.<br />
# After any game may exchange cards on a one to one basis between your deck and your sideboard.<br />
# Your deck must be reset to original list at the beginning of each round.<br />
<br />
Tournament Structure<br />
# Single Elimination<br />
# Best of 3 games<br />
# Each round to last at least 45 minutes, afterwords if a match is deemed to be holding up the tournament a judge may call for a 20 minute extension period after which it shall be decided by decided by game advantage then life advantage.]]></content:encoded>
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		<item>
			<title><![CDATA[[Discussion&#93; Prankster Tanuki]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10106</link>
			<pubDate>Mon, 30 Aug 2010 14:58:32 -0400</pubDate>
			<dc:creator>Blue_Elite</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10106</guid>
			<description><![CDATA[Sorry if there's a limit to Discussion threads (I checked, couldn't find anything in the rules) but I finally got around to doing the math for this and wanted to post it before I forgot about it.<br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=397 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
When you sac a turn 1 Prankster Tanuki on turn 2, you should have either 3/3/3 or 4/4/4 mana to play monsters.  These are the top three mono-coloured monsters in terms of pure stats (offensively oriented) that can be played for each category:<br />
<br />
3-coster:<br />
<span style="font-weight: bold;">30/30</span> :Cody<br />
<span style="font-weight: bold;">35/20</span> :Podder-Head<br />
<span style="font-weight: bold;">35/25</span> :Dragon<br />
<br />
4-coster:<br />
<span style="font-weight: bold;">40/32</span> (<span style="font-weight: bold;">60/5</span>) :Melrak Axeman (Skeletal Pugilist, Phantom Gal doesn't count due to having 0 sac)<br />
<span style="font-weight: bold;">35/45</span> :Karn<br />
<span style="font-weight: bold;">45/20</span> :Fire Elemental<br />
<br />
<span style="font-weight: bold;">33.333/25</span> :3-coster average stats<br />
<span style="font-weight: bold;">40/32.333</span> (<span style="font-weight: bold;">46.667/23.333</span>) :4-coster average stats (replacing Pugilist with Cody)<br />
<br />
<span style="font-weight: bold;">36.667/28.667</span> (<span style="font-weight: bold;">40/24.167</span>) :The average between the 3-coster and 4-coster average stats (because it's 50/50 chance of either, taking the average should work)<br />
<br />
So why all this math?  If Prankster Tanuki was 36/29 or 40/24 stats, would it be worth using instead of just being a turn 1 Bucket and then a waste of deck space the rest of the game?  Would it be good enough to drop its sac to 1/1/1 and make it actually be played as a monster rather than as a Source?]]></description>
			<content:encoded><![CDATA[Sorry if there's a limit to Discussion threads (I checked, couldn't find anything in the rules) but I finally got around to doing the math for this and wanted to post it before I forgot about it.<br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=397 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
When you sac a turn 1 Prankster Tanuki on turn 2, you should have either 3/3/3 or 4/4/4 mana to play monsters.  These are the top three mono-coloured monsters in terms of pure stats (offensively oriented) that can be played for each category:<br />
<br />
3-coster:<br />
<span style="font-weight: bold;">30/30</span> :Cody<br />
<span style="font-weight: bold;">35/20</span> :Podder-Head<br />
<span style="font-weight: bold;">35/25</span> :Dragon<br />
<br />
4-coster:<br />
<span style="font-weight: bold;">40/32</span> (<span style="font-weight: bold;">60/5</span>) :Melrak Axeman (Skeletal Pugilist, Phantom Gal doesn't count due to having 0 sac)<br />
<span style="font-weight: bold;">35/45</span> :Karn<br />
<span style="font-weight: bold;">45/20</span> :Fire Elemental<br />
<br />
<span style="font-weight: bold;">33.333/25</span> :3-coster average stats<br />
<span style="font-weight: bold;">40/32.333</span> (<span style="font-weight: bold;">46.667/23.333</span>) :4-coster average stats (replacing Pugilist with Cody)<br />
<br />
<span style="font-weight: bold;">36.667/28.667</span> (<span style="font-weight: bold;">40/24.167</span>) :The average between the 3-coster and 4-coster average stats (because it's 50/50 chance of either, taking the average should work)<br />
<br />
So why all this math?  If Prankster Tanuki was 36/29 or 40/24 stats, would it be worth using instead of just being a turn 1 Bucket and then a waste of deck space the rest of the game?  Would it be good enough to drop its sac to 1/1/1 and make it actually be played as a monster rather than as a Source?]]></content:encoded>
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			<title><![CDATA[[Discussion&#93; Space Coin]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10105</link>
			<pubDate>Sun, 29 Aug 2010 11:29:41 -0400</pubDate>
			<dc:creator>NOLDER</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10105</guid>
			<description><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=1037 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
I think others might have stuff to say and I'd rather not start the conversation<br />
I'll jump in later<br />
<br />
for now I'll just mention that the overall sentiment I've been noticing is that it's overpowered]]></description>
			<content:encoded><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=1037 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
I think others might have stuff to say and I'd rather not start the conversation<br />
I'll jump in later<br />
<br />
for now I'll just mention that the overall sentiment I've been noticing is that it's overpowered]]></content:encoded>
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			<title><![CDATA[Leviana Comment thread]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10104</link>
			<pubDate>Sun, 29 Aug 2010 04:09:44 -0400</pubDate>
			<dc:creator>Smeghead</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10104</guid>
			<description><![CDATA[Just thought I should put up a comment thread for <a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10103" target="_blank">this thread</a> as I don't want you to comment in it]]></description>
			<content:encoded><![CDATA[Just thought I should put up a comment thread for <a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10103" target="_blank">this thread</a> as I don't want you to comment in it]]></content:encoded>
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			<title><![CDATA[Leviana (part 2)]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10103</link>
			<pubDate>Sun, 29 Aug 2010 03:37:47 -0400</pubDate>
			<dc:creator>Smeghead</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10103</guid>
			<description><![CDATA[So yeah, after over a year since I started the comic I'm gonna continue it; however I just don't have the time nor the art skill to make it as a comic, so I'm simply gonna have to continue the story in writing form (however I'll add at least 1 sketch to each part (the parts will be short so no worries) to give you some clue about how things look or situations and so on. I'm also aiming for a regular update scheadule of 3 times a week.<br />
<br />
The story continues where the comic pages ended.<br />
<br />
The first comic pages can be found <a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=8755" target="_blank">here</a><br />
<br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10104&#x26;pid=310764#pid310764" target="_blank">Please don't comment in this thread. Use the thread this text links to instead</a>]]></description>
			<content:encoded><![CDATA[So yeah, after over a year since I started the comic I'm gonna continue it; however I just don't have the time nor the art skill to make it as a comic, so I'm simply gonna have to continue the story in writing form (however I'll add at least 1 sketch to each part (the parts will be short so no worries) to give you some clue about how things look or situations and so on. I'm also aiming for a regular update scheadule of 3 times a week.<br />
<br />
The story continues where the comic pages ended.<br />
<br />
The first comic pages can be found <a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=8755" target="_blank">here</a><br />
<br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10104&pid=310764#pid310764" target="_blank">Please don't comment in this thread. Use the thread this text links to instead</a>]]></content:encoded>
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			<title><![CDATA[Summer II 2010 Brackets and Decks]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10102</link>
			<pubDate>Sat, 28 Aug 2010 17:06:27 -0400</pubDate>
			<dc:creator>FIREWORKS EVERYWHERE</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10102</guid>
			<description><![CDATA[<a href="http://www.bracketmaker.com/tmenu.cfm?tid=373262" target="_blank">Brackets</a><br />
<blockquote><cite>Blue_Elite Wrote:</cite>Bird is the Word:<br />
Phoenix x2<br />
Mystic Bird x4<br />
Spirit Bird x4<br />
Legend Hawk x1<br />
Messengite Shrine x6<br />
Tome of Aggression x3<br />
Might Makes Wrong x1<br />
Sun Fountain x5<br />
Valian, the Reborn x1<br />
Goldenwing x1<br />
Valian's Resolve x2<br />
Fury of Heaven x2<br />
Shooting Star x2<br />
Forest of Light x1<br />
Ribbon x1<br />
Elemental Artifact x3<br />
Infinity Shield x1<br />
<br />
Sideboard:<br />
Holy Beacon x2<br />
Judgement Light x2<br />
Obsolete Theory x1<br />
Forest of Light x2<br />
Ribbon x1<br />
Infinity Shield x2</blockquote>
<blockquote><cite>NOLDER Wrote:</cite>Deck:<br />
<br />
CK-3 Sword Dancer x1<br />
Mechahawk x4<br />
CN-20 Catapult x1<br />
Diamond Clockwork x12<br />
Deadly Appliance x2<br />
Killbot x1<br />
Fossil Engine x4<br />
Dissolving Acid x1<br />
Overheard Information x1<br />
Blood Armour x2<br />
Ensign Redshirt x2<br />
Nuclear Plant x4<br />
Targeting Malfunction x2<br />
Space Coin x3<br />
<br />
Total Cards: 40<br />
<hr />
Sideboard:<br />
Magnetic Wipe x3<br />
Reclamation x2<br />
Dissipate x2<br />
Space Coin x1<br />
CK-3 Sword Dancer x1<br />
Killbot x1</blockquote>
<blockquote><cite>Squirm Wrote:</cite>1x Melrak Scout<br />
2x Dark Lord Khrima (Boss)<br />
2x Touch of Knowledge<br />
2x Remembrance<br />
2x Onyx Ornament<br />
1x Main Deflector Dish<br />
3x Magnetic Wipe<br />
3x Chroniton Gun<br />
3x Shadow Core<br />
3x Fission Core<br />
2x Junkyard<br />
1x Reclamation<br />
4x The Dark Quadrant<br />
1x Cosmic Crystal<br />
1x Stun Grenade<br />
1x Stasis Field<br />
4x G Lens Laser<br />
1x Smash Hopes<br />
1x Kerboom<br />
2x Space Coin<br />
<br />
Sideboard:<br />
2x Asteroid Belt<br />
2x Spore Flower<br />
1x Arc Lightning<br />
1x Reclamation</blockquote>
<blockquote><cite>ehefala Wrote:</cite>stone dragon, 5 neut charm, 2 skel soldier, 5 dark ob, 1 power crystal, 1 rio, 1 drecker, 4 asteriod belt, 4 winged golem, 3 onyx ornament, 2 spore flower, 4 reclamation, 2 resurrection, 3 stasis field, 2 empty void<br />
<br />
sb: 3x slime traveller, 1x minefield, 3x arm breaker, 3x crack under pressure</blockquote>
<br />
<blockquote><cite>masamunemaniac Wrote:</cite>Masa<br />
Gremlin Pit x2<br />
Mubble Woods x2<br />
Burn! Burn! x1<br />
GameWhale x1<br />
Slime Traveller x2<br />
Spiked Golem x4<br />
Winged Golem x4<br />
Swooping Dragon x1<br />
Neutral Charm x9<br />
Aftershock x1<br />
Gnarl (Sniper) x1<br />
Crossroad (War) x1<br />
Starship Drive x3<br />
Crack Under Pressure x2<br />
Kelar Tremorcall (MT) x1<br />
Kerboom x1<br />
Mana Bucket (MT) x4<br />
Arc Lightning x1<br />
<br />
Sideboard<br />
Khari x2<br />
Dimensional Disrupt x2<br />
Cody (Clash) x1<br />
Fire Dragon? x2<br />
Reclamation x1</blockquote>
]]></description>
			<content:encoded><![CDATA[<a href="http://www.bracketmaker.com/tmenu.cfm?tid=373262" target="_blank">Brackets</a><br />
<blockquote><cite>Blue_Elite Wrote:</cite>Bird is the Word:<br />
Phoenix x2<br />
Mystic Bird x4<br />
Spirit Bird x4<br />
Legend Hawk x1<br />
Messengite Shrine x6<br />
Tome of Aggression x3<br />
Might Makes Wrong x1<br />
Sun Fountain x5<br />
Valian, the Reborn x1<br />
Goldenwing x1<br />
Valian's Resolve x2<br />
Fury of Heaven x2<br />
Shooting Star x2<br />
Forest of Light x1<br />
Ribbon x1<br />
Elemental Artifact x3<br />
Infinity Shield x1<br />
<br />
Sideboard:<br />
Holy Beacon x2<br />
Judgement Light x2<br />
Obsolete Theory x1<br />
Forest of Light x2<br />
Ribbon x1<br />
Infinity Shield x2</blockquote>
<blockquote><cite>NOLDER Wrote:</cite>Deck:<br />
<br />
CK-3 Sword Dancer x1<br />
Mechahawk x4<br />
CN-20 Catapult x1<br />
Diamond Clockwork x12<br />
Deadly Appliance x2<br />
Killbot x1<br />
Fossil Engine x4<br />
Dissolving Acid x1<br />
Overheard Information x1<br />
Blood Armour x2<br />
Ensign Redshirt x2<br />
Nuclear Plant x4<br />
Targeting Malfunction x2<br />
Space Coin x3<br />
<br />
Total Cards: 40<br />
<hr />
Sideboard:<br />
Magnetic Wipe x3<br />
Reclamation x2<br />
Dissipate x2<br />
Space Coin x1<br />
CK-3 Sword Dancer x1<br />
Killbot x1</blockquote>
<blockquote><cite>Squirm Wrote:</cite>1x Melrak Scout<br />
2x Dark Lord Khrima (Boss)<br />
2x Touch of Knowledge<br />
2x Remembrance<br />
2x Onyx Ornament<br />
1x Main Deflector Dish<br />
3x Magnetic Wipe<br />
3x Chroniton Gun<br />
3x Shadow Core<br />
3x Fission Core<br />
2x Junkyard<br />
1x Reclamation<br />
4x The Dark Quadrant<br />
1x Cosmic Crystal<br />
1x Stun Grenade<br />
1x Stasis Field<br />
4x G Lens Laser<br />
1x Smash Hopes<br />
1x Kerboom<br />
2x Space Coin<br />
<br />
Sideboard:<br />
2x Asteroid Belt<br />
2x Spore Flower<br />
1x Arc Lightning<br />
1x Reclamation</blockquote>
<blockquote><cite>ehefala Wrote:</cite>stone dragon, 5 neut charm, 2 skel soldier, 5 dark ob, 1 power crystal, 1 rio, 1 drecker, 4 asteriod belt, 4 winged golem, 3 onyx ornament, 2 spore flower, 4 reclamation, 2 resurrection, 3 stasis field, 2 empty void<br />
<br />
sb: 3x slime traveller, 1x minefield, 3x arm breaker, 3x crack under pressure</blockquote>
<br />
<blockquote><cite>masamunemaniac Wrote:</cite>Masa<br />
Gremlin Pit x2<br />
Mubble Woods x2<br />
Burn! Burn! x1<br />
GameWhale x1<br />
Slime Traveller x2<br />
Spiked Golem x4<br />
Winged Golem x4<br />
Swooping Dragon x1<br />
Neutral Charm x9<br />
Aftershock x1<br />
Gnarl (Sniper) x1<br />
Crossroad (War) x1<br />
Starship Drive x3<br />
Crack Under Pressure x2<br />
Kelar Tremorcall (MT) x1<br />
Kerboom x1<br />
Mana Bucket (MT) x4<br />
Arc Lightning x1<br />
<br />
Sideboard<br />
Khari x2<br />
Dimensional Disrupt x2<br />
Cody (Clash) x1<br />
Fire Dragon? x2<br />
Reclamation x1</blockquote>
]]></content:encoded>
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			<title><![CDATA[Road Trip!]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10101</link>
			<pubDate>Thu, 26 Aug 2010 19:24:02 -0400</pubDate>
			<dc:creator>Jessica Stryker</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10101</guid>
			<description><![CDATA[<a href="http://online.wsj.com/article/SB10001424052748704125604575449173989748704.html" target="_blank">Let's take a month long ride through Beijing.</a>]]></description>
			<content:encoded><![CDATA[<a href="http://online.wsj.com/article/SB10001424052748704125604575449173989748704.html" target="_blank">Let's take a month long ride through Beijing.</a>]]></content:encoded>
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			<title><![CDATA[[split&#93; [Boost&#93; VCH Ardam]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10094</link>
			<pubDate>Tue, 24 Aug 2010 21:18:48 -0400</pubDate>
			<dc:creator>Seraphim</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10094</guid>
			<description><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10020" target="_blank">Suggest thread. </a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=90 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<blockquote><cite><span> (08-07-2010 09:42 PM)</span>Seraphim Wrote: <a href="http://forums.cardmasterconflict.com:8000/showthread.php?pid=308571#pid308571" class="quick_jump">&nbsp;</a></cite>In short, Ardam costs too much for his dismal stats, high cost, and mediocre survivability. His sniping is pretty pro, as one of three 30-damage snipers and the ONLY <img src="http://forums.cardmasterconflict.com:8000/images/smilies/cmc/speed_1.gif" style="vertical-align: middle;" border="0" alt="Speed_1" title="Speed_1" /> speed sniper, but not pro enough to make up for his shortcomings. I admit that mid-cost snipers take a pretty big hit in stats (Babble + Stone Golem, Skelly Warlock + Winged Demon, Clash Ardam + Mystic Bird), but these are easily forgiven because they are more easily played, and can be used as support. VCH Ardam is in a situation where his cost is so high that it would be much more advantageous to the player to instead add War Cherry, Legend Hawk, or even a high-cost spell. His attack/health ratio, compared to other snipers, make him a flimsy sniper and an underwhelming attacker. I myself just recently switched him with a War Cherry, for great results. Since we cannot lower its cost because it is set with VCH Karashi, <br />
<br />
I think he at the very least deserves +5 health, though it might not be enough. I would prefer to see him get a stat skew of -5/+10, to let it survive Media Player Rays, and also look pretty with VCH Karashi to boot.</blockquote>
]]></description>
			<content:encoded><![CDATA[<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=10020" target="_blank">Suggest thread. </a><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=90 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<blockquote><cite><span> (08-07-2010 09:42 PM)</span>Seraphim Wrote: <a href="http://forums.cardmasterconflict.com:8000/showthread.php?pid=308571#pid308571" class="quick_jump">&nbsp;</a></cite>In short, Ardam costs too much for his dismal stats, high cost, and mediocre survivability. His sniping is pretty pro, as one of three 30-damage snipers and the ONLY <img src="http://forums.cardmasterconflict.com:8000/images/smilies/cmc/speed_1.gif" style="vertical-align: middle;" border="0" alt="Speed_1" title="Speed_1" /> speed sniper, but not pro enough to make up for his shortcomings. I admit that mid-cost snipers take a pretty big hit in stats (Babble + Stone Golem, Skelly Warlock + Winged Demon, Clash Ardam + Mystic Bird), but these are easily forgiven because they are more easily played, and can be used as support. VCH Ardam is in a situation where his cost is so high that it would be much more advantageous to the player to instead add War Cherry, Legend Hawk, or even a high-cost spell. His attack/health ratio, compared to other snipers, make him a flimsy sniper and an underwhelming attacker. I myself just recently switched him with a War Cherry, for great results. Since we cannot lower its cost because it is set with VCH Karashi, <br />
<br />
I think he at the very least deserves +5 health, though it might not be enough. I would prefer to see him get a stat skew of -5/+10, to let it survive Media Player Rays, and also look pretty with VCH Karashi to boot.</blockquote>
]]></content:encoded>
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			<title><![CDATA[[Suggest&#93; Spider/Mite]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10093</link>
			<pubDate>Tue, 24 Aug 2010 20:44:34 -0400</pubDate>
			<dc:creator>Blue_Elite</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10093</guid>
			<description><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=476 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=54 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=565 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=477 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=465 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=564 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
It's been argued that Mite and Spider are underpowered compared to their peers.<br />
<br />
Mite starts out with superior stats but dies within 4 turns regardless of if you suicide it against another monster within that time or not (or other things such as Kelar Tower/Mountain Range).<br />
<br />
Spider simply has superior attack although it's possible that Magi Toaster is underpowered and could use a life increase or something.  On his own he'll die in 7 turns which is quite a while but more to the point he begins hitting breakpoints such as 25 and 20 within a 1-2 turns and continues to become weaker with each turn.<br />
<br />
Personally I could see a small boost to Spider of something between 3-5 life unless someone has a good reason for something bigger or just leaving it as is.  Mite I'm personally undecided on and am not proposing anything right now but a lower damage-per-turn penalty might be a better way to go (maybe even just make it 2 damage for Mite, 3 for Spider, 4 for Arachnic (where it is now)).]]></description>
			<content:encoded><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=476 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=54 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=565 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=477 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=465 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=564 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
It's been argued that Mite and Spider are underpowered compared to their peers.<br />
<br />
Mite starts out with superior stats but dies within 4 turns regardless of if you suicide it against another monster within that time or not (or other things such as Kelar Tower/Mountain Range).<br />
<br />
Spider simply has superior attack although it's possible that Magi Toaster is underpowered and could use a life increase or something.  On his own he'll die in 7 turns which is quite a while but more to the point he begins hitting breakpoints such as 25 and 20 within a 1-2 turns and continues to become weaker with each turn.<br />
<br />
Personally I could see a small boost to Spider of something between 3-5 life unless someone has a good reason for something bigger or just leaving it as is.  Mite I'm personally undecided on and am not proposing anything right now but a lower damage-per-turn penalty might be a better way to go (maybe even just make it 2 damage for Mite, 3 for Spider, 4 for Arachnic (where it is now)).]]></content:encoded>
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			<title><![CDATA[Darkest Night]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10092</link>
			<pubDate>Tue, 24 Aug 2010 15:48:47 -0400</pubDate>
			<dc:creator>Nacho</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10092</guid>
			<description><![CDATA[Melrak Scout x2<br />
K-Golem x2<br />
Garshask x2<br />
Media Player Ray x2<br />
Jeff x2<br />
Burn Burn x2<br />
Punishment x2<br />
Arm Breaker x2<br />
Final Gambit x2<br />
Battery Relic x5<br />
Ritual Fountain x4<br />
Life Projector x3<br />
<br />
<br />
Kind of fun because I don't have to care about my lifepoints. Surprise Final Gambit wins most of my games, especially if I've got enough mana for a Scout too. Wondering if I shouldn't take out the Punishments for another pair of Melrak Scouts though.]]></description>
			<content:encoded><![CDATA[Melrak Scout x2<br />
K-Golem x2<br />
Garshask x2<br />
Media Player Ray x2<br />
Jeff x2<br />
Burn Burn x2<br />
Punishment x2<br />
Arm Breaker x2<br />
Final Gambit x2<br />
Battery Relic x5<br />
Ritual Fountain x4<br />
Life Projector x3<br />
<br />
<br />
Kind of fun because I don't have to care about my lifepoints. Surprise Final Gambit wins most of my games, especially if I've got enough mana for a Scout too. Wondering if I shouldn't take out the Punishments for another pair of Melrak Scouts though.]]></content:encoded>
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			<title><![CDATA[Thirteen]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10091</link>
			<pubDate>Tue, 24 Aug 2010 11:07:32 -0400</pubDate>
			<dc:creator>NOLDER</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10091</guid>
			<description><![CDATA[thousand.<br />
<br />
that's a lot guys <img src="http://forums.cardmasterconflict.com:8000/images/web/oldsmile/icon_neutral.gif" style="vertical-align: middle;" border="0" alt="Icon_neutral" title="Icon_neutral" />]]></description>
			<content:encoded><![CDATA[thousand.<br />
<br />
that's a lot guys <img src="http://forums.cardmasterconflict.com:8000/images/web/oldsmile/icon_neutral.gif" style="vertical-align: middle;" border="0" alt="Icon_neutral" title="Icon_neutral" />]]></content:encoded>
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			<title><![CDATA[Why wont CMC work??]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=10089</link>
			<pubDate>Mon, 23 Aug 2010 23:23:20 -0400</pubDate>
			<dc:creator>Iamgod</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=10089</guid>
			<description><![CDATA[I have been trying to load the main page of CMC for a week now and I still am having zero luck. Is anyone else not able to get onto the website? I have tried 3 different browsers and none of them will load. But obviously the forum works. I am just confused..]]></description>
			<content:encoded><![CDATA[I have been trying to load the main page of CMC for a week now and I still am having zero luck. Is anyone else not able to get onto the website? I have tried 3 different browsers and none of them will load. But obviously the forum works. I am just confused..]]></content:encoded>
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