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		<title><![CDATA[ADV, AFH, CMC, ETC - All Forums]]></title>
		<link>http://forums.cardmasterconflict.com:8000/</link>
		<description><![CDATA[ADV, AFH, CMC, ETC - http://forums.cardmasterconflict.com:8000]]></description>
		<pubDate>Wed, 10 Mar 2010 22:28:57 -0500</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Murphy strikes again]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9654</link>
			<pubDate>Wed, 10 Mar 2010 18:00:43 -0500</pubDate>
			<dc:creator>Smeghead</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9654</guid>
			<description><![CDATA[Guess what? The LHC has to shut down, again. Design flaw they call it.<br />
<br />
<a href="http://news.bbc.co.uk/2/hi/science/nature/8556621.stm" target="_blank">http://news.bbc.co.uk/2/hi/science/nature/8556621.stm</a><br />
<br />
See this is why you don't hire the cheapest guys on the marked to build important stuff]]></description>
			<content:encoded><![CDATA[Guess what? The LHC has to shut down, again. Design flaw they call it.<br />
<br />
<a href="http://news.bbc.co.uk/2/hi/science/nature/8556621.stm" target="_blank">http://news.bbc.co.uk/2/hi/science/nature/8556621.stm</a><br />
<br />
See this is why you don't hire the cheapest guys on the marked to build important stuff]]></content:encoded>
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			<title><![CDATA[I like big decks and I can not lie]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9653</link>
			<pubDate>Wed, 10 Mar 2010 12:06:36 -0500</pubDate>
			<dc:creator>stoner</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9653</guid>
			<description><![CDATA[What are some good decks with a large number of different types of cards? <br />
<br />
50 60 70 plus cards without them all being the same thing basically]]></description>
			<content:encoded><![CDATA[What are some good decks with a large number of different types of cards? <br />
<br />
50 60 70 plus cards without them all being the same thing basically]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[colorfull Question]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9652</link>
			<pubDate>Tue, 09 Mar 2010 22:42:52 -0500</pubDate>
			<dc:creator>stoner</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9652</guid>
			<description><![CDATA[What is the earliest turn that you can possibly have 20 of all 3 mana types and how? <br />
<br />
Thank you.]]></description>
			<content:encoded><![CDATA[What is the earliest turn that you can possibly have 20 of all 3 mana types and how? <br />
<br />
Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Signup Thread: Diplomacy]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9646</link>
			<pubDate>Sun, 07 Mar 2010 07:51:34 -0500</pubDate>
			<dc:creator>FIREWORKS EVERYWHERE</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9646</guid>
			<description><![CDATA[<a href="http://www.wizards.com/avalonhill/rules/diplomacy.pdf" target="_blank">Rulebook</a><br />
<a href="http://www.diplom.org/Online/maps/map_c.gif" target="_blank">Map</a><br />
<a href="http://www.wizards.com/avalonhill/rules/Diplomacy_FiveMinGuide.pdf" target="_blank">Quickstart guide</a><br />
<a href="http://www.wizards.com/default.asp?x=ah/article/ah20030328a" target="_blank">Has a general overview of every nation</a><br />
<br />
General Format.<br />
Countries drawn by random lot, no complaining about drawing Italy.  <br />
Hopefully enough people will want to play to allow for alternates in case of players dropping.<br />
<br />
How I hope this will work.<br />
<br />
PM my any questions at any time, I will do my best to respond in a timely fashion.  I shall not offer or give advice.<br />
<br />
84 hours send in orders by PM, negotiate with your fellow players though whatever means you find convenient, no impersonating other players however.  <br />
Will be lenient on this deadline at least at first few turns.  <br />
If all nations send in orders the turn is considered over and I will post orders and work out the map.  I will use the last set of orders each nation sent in; you may cancel your set of orders to prevent the turn from advancing before you are ready.<br />
If you issue an impossible or possibly miss-written order I will reply for confirmation.  If we have reached the deadline I will follow the rule of "a poorly written order that has only one possible meaning must be followed."  Order format is unimportant as long as I can understand it.<br />
<br />
I arrange the state of the board within 24 hours hopefully and post it.  If there are any paradoxes I will use my best judgment.<br />
No negotiation from henceforth.<br />
24 hours to send in retreats.  <br />
24 hours to send in disbandment and builds if necessary.<br />
I arrange the state of the board within 24 hours hopefully and post it.<br />
Next turn.<br />
<br />
All that this boils down to is 3&#x26;1/2 day turns.]]></description>
			<content:encoded><![CDATA[<a href="http://www.wizards.com/avalonhill/rules/diplomacy.pdf" target="_blank">Rulebook</a><br />
<a href="http://www.diplom.org/Online/maps/map_c.gif" target="_blank">Map</a><br />
<a href="http://www.wizards.com/avalonhill/rules/Diplomacy_FiveMinGuide.pdf" target="_blank">Quickstart guide</a><br />
<a href="http://www.wizards.com/default.asp?x=ah/article/ah20030328a" target="_blank">Has a general overview of every nation</a><br />
<br />
General Format.<br />
Countries drawn by random lot, no complaining about drawing Italy.  <br />
Hopefully enough people will want to play to allow for alternates in case of players dropping.<br />
<br />
How I hope this will work.<br />
<br />
PM my any questions at any time, I will do my best to respond in a timely fashion.  I shall not offer or give advice.<br />
<br />
84 hours send in orders by PM, negotiate with your fellow players though whatever means you find convenient, no impersonating other players however.  <br />
Will be lenient on this deadline at least at first few turns.  <br />
If all nations send in orders the turn is considered over and I will post orders and work out the map.  I will use the last set of orders each nation sent in; you may cancel your set of orders to prevent the turn from advancing before you are ready.<br />
If you issue an impossible or possibly miss-written order I will reply for confirmation.  If we have reached the deadline I will follow the rule of "a poorly written order that has only one possible meaning must be followed."  Order format is unimportant as long as I can understand it.<br />
<br />
I arrange the state of the board within 24 hours hopefully and post it.  If there are any paradoxes I will use my best judgment.<br />
No negotiation from henceforth.<br />
24 hours to send in retreats.  <br />
24 hours to send in disbandment and builds if necessary.<br />
I arrange the state of the board within 24 hours hopefully and post it.<br />
Next turn.<br />
<br />
All that this boils down to is 3&1/2 day turns.]]></content:encoded>
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			<title><![CDATA[[Suggest&#93; Determined Paladin]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9645</link>
			<pubDate>Sat, 06 Mar 2010 20:20:35 -0500</pubDate>
			<dc:creator>Ignacio</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9645</guid>
			<description><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=183 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
Really, a 30/44 vanilla for 4 mana is almost balanced as it is. Karn is only a 35/45, and he's unique. Plus he combos a bit too well with life resets. 3 mana for a card and +40 attack until the end of the round? 50 with a Stupa out?<br />
<br />
I don't really care what we do to him, he just needs to be worse. Maybe an attack drop or something.]]></description>
			<content:encoded><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=183 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
Really, a 30/44 vanilla for 4 mana is almost balanced as it is. Karn is only a 35/45, and he's unique. Plus he combos a bit too well with life resets. 3 mana for a card and +40 attack until the end of the round? 50 with a Stupa out?<br />
<br />
I don't really care what we do to him, he just needs to be worse. Maybe an attack drop or something.]]></content:encoded>
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			<title><![CDATA[[Boost&#93; Devil's Food (Y5)]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9644</link>
			<pubDate>Sat, 06 Mar 2010 14:55:27 -0500</pubDate>
			<dc:creator>Ignacio</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9644</guid>
			<description><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=997 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9622&#x26;pid=294172#pid294172" target="_blank">Suggest</a> thread]]></description>
			<content:encoded><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=997 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9622&pid=294172#pid294172" target="_blank">Suggest</a> thread]]></content:encoded>
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			<title><![CDATA[tseT]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9643</link>
			<pubDate>Fri, 05 Mar 2010 14:50:35 -0500</pubDate>
			<dc:creator>NOLDER</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9643</guid>
			<description><![CDATA[mhmmm]]></description>
			<content:encoded><![CDATA[mhmmm]]></content:encoded>
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			<title><![CDATA[Cover your eyes child! It's historical art made from snow!]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9642</link>
			<pubDate>Fri, 05 Mar 2010 12:46:58 -0500</pubDate>
			<dc:creator>Smeghead</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9642</guid>
			<description><![CDATA[<a href="http://news.bbc.co.uk/2/hi/americas/8551528.stm" target="_blank">http://news.bbc.co.uk/2/hi/americas/8551528.stm</a><br />
<br />
So in Short; A woman named Eliza Gonzalez in New Jersey made a copy of the legendary sculpture; Venus de Milo out of snow on her lawn. Most people liked it, but someone called the cops who forced her to either destroy the sculpture or cover her up.<br />
<br />
So yeah...]]></description>
			<content:encoded><![CDATA[<a href="http://news.bbc.co.uk/2/hi/americas/8551528.stm" target="_blank">http://news.bbc.co.uk/2/hi/americas/8551528.stm</a><br />
<br />
So in Short; A woman named Eliza Gonzalez in New Jersey made a copy of the legendary sculpture; Venus de Milo out of snow on her lawn. Most people liked it, but someone called the cops who forced her to either destroy the sculpture or cover her up.<br />
<br />
So yeah...]]></content:encoded>
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			<title><![CDATA[May Day Marathon X]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9641</link>
			<pubDate>Fri, 05 Mar 2010 03:37:20 -0500</pubDate>
			<dc:creator>NOLDER</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9641</guid>
			<description><![CDATA[This is the third annual May Day Marathon. The theme of the tournament is <a href="http://www.cardmasterconflict.com:8000/wiki/index.php/Rush" target="_blank">Rush</a> type decks. It's free to enter but without any prize unless you win at least one of your games with Aeon Weapons special win condition.<br />
<br />
<span style="font-weight: bold;">Sign Ups will open on 12:00 AM PST (-8GMT) May 1st 2010 and will only be open for 24 hours</span><br />
anyone trying to sign up before or after that period will not be entered to compete in the tournament<br />
if you won't be able to post on the day sign ups open please PM me at least 4 days early with an explanation of why you won't be around to post and I'll add you to the list of participants<br />
<br />
<span style="font-weight: bold;">Tournament Rules</span><br />
The tournament will be Round Robin<br />
Matches will be best two out of three games<br />
Decks may contain 30 cards maximum<br />
You may change decks between games with the same opponent but only if you notify them you're doing so before switching<br />
All Wall type monsters are banned<br />
All monsters with more than twice as much life as attack are banned<br />
All Modifiers are banned<br />
All Hammer and Event cards are banned<br />
<br />
<span style="font-weight: bold;">Banned:</span><br />
Archangel Dominic<br />
Boardroom Avenger<br />
Cursed Warhammer<br />
DLK (War-Classic)<br />
Diane (War)<br />
Diplomacy<br />
Gargoyle<br />
Abandoned Fortress<br />
Ivory Fortress<br />
Gravity Mine<br />
Jubokko<br />
Kelar Engineer<br />
Kelar Tower<br />
Khrimech<br />
Magic Staff<br />
Malatak<br />
Metal Babble<br />
Miasma Factory<br />
Minefield<br />
Missilepod<br />
Mountain Range<br />
Mubble Woods<br />
Mubble<br />
Nate/George<br />
Noxious Ring<br />
NPC (War-Vendor)<br />
Recycling<br />
Selection Committee<br />
Slow-All<br />
Soulsphere<br />
Stellar Distances<br />
Symbiotic Structure<br />
The Dark Quadrant<br />
The Nothing<br />
Arc Lightning<br />
Crystal Shield<br />
Jirai no Ninja<br />
<span style="font-style: italic;">All cards that come out after May 1st 2010</span><br />
<br />
<span style="font-weight: bold;">Restricted:</span><br />
Fleshbomb x2<br />
Tractor Beam x2<br />
SWIMSUIT!! x2<br />
Aeon Weapon x1<br />
Captured by SEVIL x2<br />
Hull Plating x1]]></description>
			<content:encoded><![CDATA[This is the third annual May Day Marathon. The theme of the tournament is <a href="http://www.cardmasterconflict.com:8000/wiki/index.php/Rush" target="_blank">Rush</a> type decks. It's free to enter but without any prize unless you win at least one of your games with Aeon Weapons special win condition.<br />
<br />
<span style="font-weight: bold;">Sign Ups will open on 12:00 AM PST (-8GMT) May 1st 2010 and will only be open for 24 hours</span><br />
anyone trying to sign up before or after that period will not be entered to compete in the tournament<br />
if you won't be able to post on the day sign ups open please PM me at least 4 days early with an explanation of why you won't be around to post and I'll add you to the list of participants<br />
<br />
<span style="font-weight: bold;">Tournament Rules</span><br />
The tournament will be Round Robin<br />
Matches will be best two out of three games<br />
Decks may contain 30 cards maximum<br />
You may change decks between games with the same opponent but only if you notify them you're doing so before switching<br />
All Wall type monsters are banned<br />
All monsters with more than twice as much life as attack are banned<br />
All Modifiers are banned<br />
All Hammer and Event cards are banned<br />
<br />
<span style="font-weight: bold;">Banned:</span><br />
Archangel Dominic<br />
Boardroom Avenger<br />
Cursed Warhammer<br />
DLK (War-Classic)<br />
Diane (War)<br />
Diplomacy<br />
Gargoyle<br />
Abandoned Fortress<br />
Ivory Fortress<br />
Gravity Mine<br />
Jubokko<br />
Kelar Engineer<br />
Kelar Tower<br />
Khrimech<br />
Magic Staff<br />
Malatak<br />
Metal Babble<br />
Miasma Factory<br />
Minefield<br />
Missilepod<br />
Mountain Range<br />
Mubble Woods<br />
Mubble<br />
Nate/George<br />
Noxious Ring<br />
NPC (War-Vendor)<br />
Recycling<br />
Selection Committee<br />
Slow-All<br />
Soulsphere<br />
Stellar Distances<br />
Symbiotic Structure<br />
The Dark Quadrant<br />
The Nothing<br />
Arc Lightning<br />
Crystal Shield<br />
Jirai no Ninja<br />
<span style="font-style: italic;">All cards that come out after May 1st 2010</span><br />
<br />
<span style="font-weight: bold;">Restricted:</span><br />
Fleshbomb x2<br />
Tractor Beam x2<br />
SWIMSUIT!! x2<br />
Aeon Weapon x1<br />
Captured by SEVIL x2<br />
Hull Plating x1]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Boost&#93; Wherewolf?/Therewolf!]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9640</link>
			<pubDate>Wed, 03 Mar 2010 20:42:20 -0500</pubDate>
			<dc:creator>Ignacio</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9640</guid>
			<description><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=1066 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=1067 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9623&#x26;pid=293965#pid293965" target="_blank">Suggest thread</a>]]></description>
			<content:encoded><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=1066 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=1067 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9623&pid=293965#pid293965" target="_blank">Suggest thread</a>]]></content:encoded>
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		<item>
			<title><![CDATA[[Suggest&#93; Kelar Citizen]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9639</link>
			<pubDate>Wed, 03 Mar 2010 11:45:11 -0500</pubDate>
			<dc:creator>sXeAndriex</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9639</guid>
			<description><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=19 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
Pretty much unanimously agreed upon as crap (unless you're bubbleman.) It gets mentioned fairly often as terrible, mainly due not to it's on color contemporaries but due to offcolor one mana cards. This is probably partially due to Lowly Slime being considered pretty mediocre and Skyrian always being hotly contested, as well as the dark creatures being unilaterally good.<br />
<br />
The only suggestion I've seen was by Shuryou, which was to make the increase +5/+5. However, keep in mind that if the +x/+x ability isn't working then we can change it. Citizen started out vanilla and then gained Draw: +2 temp life for every effect you control, if I recall correctly.<br />
<br />
I have little opinion on the card, at present. I'll just mention something I feel is true about one cost monsters period:<br />
<blockquote><cite>sXeAndriex Wrote:</cite>by examining the common complaints about each color bracket it seems as if there is a unifying belief is that dark monsters are fine. It might be worth considering that this is due to the benefit of high attack over high life at this cost bracket. Considering that the balancing method used in the original on cost overhaul was a desire to create a a set of completely equal abilities, it seems to follow that we can extrapolate that light and grey monsters require stronger abilities to match up. More specifically, grey monsters should have slightly better abilities, with light monsters having better abilities than both other colors. Or, of course, disproportionate stats, but that's a bad idea for many, many reasons and why we barely fiddled with stats in the first thread.</blockquote>
]]></description>
			<content:encoded><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=19 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
Pretty much unanimously agreed upon as crap (unless you're bubbleman.) It gets mentioned fairly often as terrible, mainly due not to it's on color contemporaries but due to offcolor one mana cards. This is probably partially due to Lowly Slime being considered pretty mediocre and Skyrian always being hotly contested, as well as the dark creatures being unilaterally good.<br />
<br />
The only suggestion I've seen was by Shuryou, which was to make the increase +5/+5. However, keep in mind that if the +x/+x ability isn't working then we can change it. Citizen started out vanilla and then gained Draw: +2 temp life for every effect you control, if I recall correctly.<br />
<br />
I have little opinion on the card, at present. I'll just mention something I feel is true about one cost monsters period:<br />
<blockquote><cite>sXeAndriex Wrote:</cite>by examining the common complaints about each color bracket it seems as if there is a unifying belief is that dark monsters are fine. It might be worth considering that this is due to the benefit of high attack over high life at this cost bracket. Considering that the balancing method used in the original on cost overhaul was a desire to create a a set of completely equal abilities, it seems to follow that we can extrapolate that light and grey monsters require stronger abilities to match up. More specifically, grey monsters should have slightly better abilities, with light monsters having better abilities than both other colors. Or, of course, disproportionate stats, but that's a bad idea for many, many reasons and why we barely fiddled with stats in the first thread.</blockquote>
]]></content:encoded>
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		<item>
			<title><![CDATA[Interest thread: Self Aware (Interactive Adventure)]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9638</link>
			<pubDate>Tue, 02 Mar 2010 22:05:21 -0500</pubDate>
			<dc:creator>Bugle</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9638</guid>
			<description><![CDATA[So hey... ever since reading <a href="http://stuff.veekun.com/rubyquest/" target="_blank">Ruby Quest</a>, <a href="http://www.mspaintadventures.com" target="_blank">MSPA</a>, and my friend's own interactive adventure... I've been kicking the idea of doing one myself. The problem? I can't draw...<br />
<br />
Fortunately, Yoru decided she was willing to make my dream a reality by possibly providing art. We've done a decent amount of planning for this, and now we're at the point where we're kind of cautious to continue without knowing that people will be participating in this.<br />
<br />
As you may have guessed from the title, the story will be about a robot who becomes self aware. What exactly he does with this new found awareness is completely up to you. I'd go more into this, but it's hard to explain a story that the players themseleves will make in the future...<br />
<br />
So, would folks here be interested in participating in an interactive adventure? I'd be writing it and Yoru'd be drawing it. I can't guarantee it will be amazing, I've never done something like this before, but I do think I could do it well, and be entertaining. It's not ready to start yet, but if enough people were interested, we'd do our best to get ready as quickly as possible.<br />
<br />
I think we'll do this if we get 4 or more people expressing interest. I'll likely also try and drag some of my friends from elsewhere on the internet to participate in this as well, but if not enough people -here- are interested I'll do it elsewhere... if at all. But yeah, if you're interested, kindly say so. I'd love to bring this story/game to you all!<br />
<br />
Edit: So, it looks like there's enough interest to try this (3 people here, one from IRC), so I think we're officially going to try. We're not quite ready to start, but hopefully we will be soon! Thanks for your support, and hopefully we'll get this ball rolling soon!]]></description>
			<content:encoded><![CDATA[So hey... ever since reading <a href="http://stuff.veekun.com/rubyquest/" target="_blank">Ruby Quest</a>, <a href="http://www.mspaintadventures.com" target="_blank">MSPA</a>, and my friend's own interactive adventure... I've been kicking the idea of doing one myself. The problem? I can't draw...<br />
<br />
Fortunately, Yoru decided she was willing to make my dream a reality by possibly providing art. We've done a decent amount of planning for this, and now we're at the point where we're kind of cautious to continue without knowing that people will be participating in this.<br />
<br />
As you may have guessed from the title, the story will be about a robot who becomes self aware. What exactly he does with this new found awareness is completely up to you. I'd go more into this, but it's hard to explain a story that the players themseleves will make in the future...<br />
<br />
So, would folks here be interested in participating in an interactive adventure? I'd be writing it and Yoru'd be drawing it. I can't guarantee it will be amazing, I've never done something like this before, but I do think I could do it well, and be entertaining. It's not ready to start yet, but if enough people were interested, we'd do our best to get ready as quickly as possible.<br />
<br />
I think we'll do this if we get 4 or more people expressing interest. I'll likely also try and drag some of my friends from elsewhere on the internet to participate in this as well, but if not enough people -here- are interested I'll do it elsewhere... if at all. But yeah, if you're interested, kindly say so. I'd love to bring this story/game to you all!<br />
<br />
Edit: So, it looks like there's enough interest to try this (3 people here, one from IRC), so I think we're officially going to try. We're not quite ready to start, but hopefully we will be soon! Thanks for your support, and hopefully we'll get this ball rolling soon!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Suggest&#93; Dread-El]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9637</link>
			<pubDate>Tue, 02 Mar 2010 10:19:22 -0500</pubDate>
			<dc:creator>Bubbleman</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9637</guid>
			<description><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=1095 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
Dread-El's hidden abilities (chosen at random):<br />
Skip your turn and add 0 counters<br />
Discard a card and add 10 counters (if you have no cards in your hand, it will just add the counters)<br />
Multiply the counters by 1.5<br />
Deal damage to your opponent equal to the number of counters on Dread-el and reset the counters to 15<br />
<br />
Dread-El's turn skipping is a huge drawback, and the discarding a card to deal 10 damage isn't good either. The 1/4 chance of dealing damage means you're going to be waiting for it a lot more than you want to, and there's a very real chance it won't go off before the game's over if you pick it too late, or won't go off a second time, if you don't. Either way, you've wasted a lot of turns and discarded cards, plus filled up your effect slot, all for dealing a sort of small amount of damage. <br />
<br />
 I know the card's cheap, but as is it tends to hurt almost as much as it helps.]]></description>
			<content:encoded><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=1095 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
Dread-El's hidden abilities (chosen at random):<br />
Skip your turn and add 0 counters<br />
Discard a card and add 10 counters (if you have no cards in your hand, it will just add the counters)<br />
Multiply the counters by 1.5<br />
Deal damage to your opponent equal to the number of counters on Dread-el and reset the counters to 15<br />
<br />
Dread-El's turn skipping is a huge drawback, and the discarding a card to deal 10 damage isn't good either. The 1/4 chance of dealing damage means you're going to be waiting for it a lot more than you want to, and there's a very real chance it won't go off before the game's over if you pick it too late, or won't go off a second time, if you don't. Either way, you've wasted a lot of turns and discarded cards, plus filled up your effect slot, all for dealing a sort of small amount of damage. <br />
<br />
 I know the card's cheap, but as is it tends to hurt almost as much as it helps.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Axe Cop]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9636</link>
			<pubDate>Mon, 01 Mar 2010 12:20:41 -0500</pubDate>
			<dc:creator>Ultros</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9636</guid>
			<description><![CDATA[So, Yoru just found what is pretty much the greatest comic ever.<br />
<br />
<a href="http://axecop.com/" target="_blank">Axe Cop - Created and Written by Malachai Nicolle (Age 5)   Art by Ethan Nicolle (Age 29)</a><br />
<br />
<img src="http://i169.photobucket.com/albums/u208/CMC_Ultros/axecop1.png" border="0" alt="[Image: axecop1.png&#93;" />]]></description>
			<content:encoded><![CDATA[So, Yoru just found what is pretty much the greatest comic ever.<br />
<br />
<a href="http://axecop.com/" target="_blank">Axe Cop - Created and Written by Malachai Nicolle (Age 5)   Art by Ethan Nicolle (Age 29)</a><br />
<br />
<img src="http://i169.photobucket.com/albums/u208/CMC_Ultros/axecop1.png" border="0" alt="[Image: axecop1.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Roujinsei na Ninja Too Old For This?]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9635</link>
			<pubDate>Sun, 28 Feb 2010 22:40:13 -0500</pubDate>
			<dc:creator>Ignacio</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9635</guid>
			<description><![CDATA[Just wondering if Roujinsei na Ninja is supposed to work on tokens, as the Oozes that split off of the one my opponent played didn't get (Can't defend)<br />
<br />
For reference, his hidden ability is "Whenever a monster is played, including itself, that monster gains Can't Defend as a status effect lasting 3 rounds."]]></description>
			<content:encoded><![CDATA[Just wondering if Roujinsei na Ninja is supposed to work on tokens, as the Oozes that split off of the one my opponent played didn't get (Can't defend)<br />
<br />
For reference, his hidden ability is "Whenever a monster is played, including itself, that monster gains Can't Defend as a status effect lasting 3 rounds."]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pending Balance Changes (February)]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9634</link>
			<pubDate>Fri, 26 Feb 2010 05:42:49 -0500</pubDate>
			<dc:creator>masamunemaniac</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9634</guid>
			<description><![CDATA[Oh god that's a lot of unimplemented balances!<br />
<br />
<span style="text-decoration: underline;">Threads</span><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9339" target="_blank">Aeon Weapon</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9551" target="_blank">Babble</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9517" target="_blank">Blur Effect</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9563" target="_blank">Chocolate Box</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9473" target="_blank">Cosmic Rift</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9407" target="_blank">Down to the Wire</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9429" target="_blank">Electromagnetic Net</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9491" target="_blank">Gem Necklace</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9345" target="_blank">Hallo-weenies</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9509" target="_blank">Holy Acolyte</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9541" target="_blank">Mage Nog</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9586" target="_blank">Maginus</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9565" target="_blank">Magitoaster</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9564" target="_blank">Melrak Axeman</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9632" target="_blank">Melrak Pikeman</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9532" target="_blank">Metal Babble</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9593" target="_blank">Missilebot</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9533" target="_blank">NM-85 Nanomachine</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9562" target="_blank">Reboot</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9402" target="_blank">Reka</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9561" target="_blank">Secret Asteroid Base</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9510" target="_blank">Slime Champion</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9550" target="_blank">Slime Leader</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9305" target="_blank">Slimeborg</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9430" target="_blank">Swooping Dragon</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9408" target="_blank">Target the Engines</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9298" target="_blank">Technobabble</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9242" target="_blank">The Creator</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9584" target="_blank">Time Machine</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9431" target="_blank">Windfront Plain</a>]]></description>
			<content:encoded><![CDATA[Oh god that's a lot of unimplemented balances!<br />
<br />
<span style="text-decoration: underline;">Threads</span><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9339" target="_blank">Aeon Weapon</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9551" target="_blank">Babble</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9517" target="_blank">Blur Effect</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9563" target="_blank">Chocolate Box</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9473" target="_blank">Cosmic Rift</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9407" target="_blank">Down to the Wire</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9429" target="_blank">Electromagnetic Net</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9491" target="_blank">Gem Necklace</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9345" target="_blank">Hallo-weenies</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9509" target="_blank">Holy Acolyte</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9541" target="_blank">Mage Nog</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9586" target="_blank">Maginus</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9565" target="_blank">Magitoaster</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9564" target="_blank">Melrak Axeman</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9632" target="_blank">Melrak Pikeman</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9532" target="_blank">Metal Babble</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9593" target="_blank">Missilebot</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9533" target="_blank">NM-85 Nanomachine</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9562" target="_blank">Reboot</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9402" target="_blank">Reka</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9561" target="_blank">Secret Asteroid Base</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9510" target="_blank">Slime Champion</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9550" target="_blank">Slime Leader</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9305" target="_blank">Slimeborg</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9430" target="_blank">Swooping Dragon</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9408" target="_blank">Target the Engines</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9298" target="_blank">Technobabble</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9242" target="_blank">The Creator</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9584" target="_blank">Time Machine</a><br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9431" target="_blank">Windfront Plain</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mafia 17: Gotta Lynch 'em all!]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9633</link>
			<pubDate>Thu, 25 Feb 2010 21:45:38 -0500</pubDate>
			<dc:creator>Bugle</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9633</guid>
			<description><![CDATA[You are all pokémon living in the Safari Zone in Fuchsia City. It is a peaceful life of exploring the boundaries of the park, trying to avoid trainers who like to throw rocks at you, and possibly trying to grab a few pieces of bait before getting hit on the head with one of those infernal pokéballs. Of course, this was before you all woke up with a feeling of unease... For some reason, you feel certain that some of your fellow Safari members are plotting against you! Logically, there is only one thing to do, make them all faint before they get to you!<br />
<br />
Surviving players (bolded names are "confirmed", meaning they've posted at least once today):<br />
<span style="font-weight: bold;">Aperson (FIREWORKS EVERYWHERE)</span><br />
<span style="font-weight: bold;">Bigger Boss</span><br />
<span style="font-weight: bold;">Chaos</span><br />
<span style="font-weight: bold;">Haplo_64</span><br />
<span style="font-weight: bold;">Jessica Stryker</span><br />
<span style="font-weight: bold;">Leander</span><br />
<span style="font-weight: bold;">NightWind</span><br />
<span style="font-weight: bold;">NOLDER</span><br />
<span style="font-weight: bold;">Masamunemaniac</span><br />
<span style="font-weight: bold;">Milo</span><br />
<br />
6 votes needed to make someone faint.<br />
<br />
Moderating this battle of pokéwits is me, Nurse Joyel (and I just look stunning in this nurse uniform! ...okay, maybe not.). If I happen to find any fainted pokémon, I'll bring them immediately to Fuchsia City's pokécenter, where, through the magic of science, you will all be told everything you need to know about the fainted pokémon.<br />
<br />
Rules (Stolen right from Milo's rules, BUT read it again just to make sure and so we get less rules violations =P):<br />
* You can change votes, but be sure to unvote your old target first, to avoid counting mistakes.<br />
* Put all <span style="font-weight: bold;">VOTE</span>s and <span style="font-weight: bold;">UNVOTE</span>s in bold to make them easier to see.<br />
* If you have a night choice, but for whatever reason prefer not to use it, send the moderator an explicit "no target" PM so we don't keep waiting on you.<br />
* You may not communicate with other players outside of the game's designated thread, on any subject pertaining to the game, unless your role PM explicitly says you can.  If it does, take note of who the PM allows you to communicate with, and whether it allows you to do so at any time, or only at night.  If the PM doesn't say, the latter is considered normal on our board, but it's good to ask for clarification.<br />
* At night, you may not communicate inside the thread, either.  It's fine to communicate in "twilight", the time after there are enough votes for a lynch, but before the moderator finalizes the lynch.<br />
* People not in the game (which includes dead people) may not communicate with people who are in the game, on any subject pertaining to the game.<br />
* Communication in this thread must be obvious.  Don't try to cheat the rules by using text of the same color as the background, illegibly small text, etc.<br />
* You may not edit posts once you've made them.  If you make a mistake, just let it be, or make a separate post explaining what you meant.  (Mafia is an exception to normal forum rules against double-posting.)  If you make a mistake that incriminates you... well, too bad!<br />
* You may, however, communicate with the moderator at any time, publicly or by PM.  Feel free to do so if you have any questions about the rules or your role.  Worst case scenario, I'll tell you you're not allowed to know the answer, and at least you'll know I'm intentionally choosing not to tell you rather than just having forgotten to mention it or assumed it'd be obvious.<br />
* You may not directly quote PMs from the moderator.  Paraphrasing is fine.  Lying about these paraphrasings is also fine.<br />
* And a small one, but it was necessary last time: if you frequently change your name, like for Halloween or whatever, then your "normal" name must be visible somewhere in your posts.  The CMC name field will do.<br />
* Rule infractions will be punished at the moderator's discretion.  I probably won't modkill you for a minor accidental mistake, but you'll get a warning (or in the case of unbolded votes, I won't count those).<br />
<br />
As an extra "rule"... try not use to much poke-talk (char. char char!), it'll probably annoy most people. You won't get modkilled for this or anything, just keep it in mind.<br />
<br />
And an extra reminder to... talk less about mafia in IRC (Not that I'm one to talk). Nothing happened in there I'd consider a major violation, but we should probably tone it down a bit regardless.<br />
<br />
And <a href="http://mafiascum.net/wiki/index.php?title=Main_Page" target="_blank">here's</a> the mafia wiki link in case you lot need it again.<br />
<br />
Game starts with with day! Happy hunting! And watch out for those trainers!]]></description>
			<content:encoded><![CDATA[You are all pokémon living in the Safari Zone in Fuchsia City. It is a peaceful life of exploring the boundaries of the park, trying to avoid trainers who like to throw rocks at you, and possibly trying to grab a few pieces of bait before getting hit on the head with one of those infernal pokéballs. Of course, this was before you all woke up with a feeling of unease... For some reason, you feel certain that some of your fellow Safari members are plotting against you! Logically, there is only one thing to do, make them all faint before they get to you!<br />
<br />
Surviving players (bolded names are "confirmed", meaning they've posted at least once today):<br />
<span style="font-weight: bold;">Aperson (FIREWORKS EVERYWHERE)</span><br />
<span style="font-weight: bold;">Bigger Boss</span><br />
<span style="font-weight: bold;">Chaos</span><br />
<span style="font-weight: bold;">Haplo_64</span><br />
<span style="font-weight: bold;">Jessica Stryker</span><br />
<span style="font-weight: bold;">Leander</span><br />
<span style="font-weight: bold;">NightWind</span><br />
<span style="font-weight: bold;">NOLDER</span><br />
<span style="font-weight: bold;">Masamunemaniac</span><br />
<span style="font-weight: bold;">Milo</span><br />
<br />
6 votes needed to make someone faint.<br />
<br />
Moderating this battle of pokéwits is me, Nurse Joyel (and I just look stunning in this nurse uniform! ...okay, maybe not.). If I happen to find any fainted pokémon, I'll bring them immediately to Fuchsia City's pokécenter, where, through the magic of science, you will all be told everything you need to know about the fainted pokémon.<br />
<br />
Rules (Stolen right from Milo's rules, BUT read it again just to make sure and so we get less rules violations =P):<br />
* You can change votes, but be sure to unvote your old target first, to avoid counting mistakes.<br />
* Put all <span style="font-weight: bold;">VOTE</span>s and <span style="font-weight: bold;">UNVOTE</span>s in bold to make them easier to see.<br />
* If you have a night choice, but for whatever reason prefer not to use it, send the moderator an explicit "no target" PM so we don't keep waiting on you.<br />
* You may not communicate with other players outside of the game's designated thread, on any subject pertaining to the game, unless your role PM explicitly says you can.  If it does, take note of who the PM allows you to communicate with, and whether it allows you to do so at any time, or only at night.  If the PM doesn't say, the latter is considered normal on our board, but it's good to ask for clarification.<br />
* At night, you may not communicate inside the thread, either.  It's fine to communicate in "twilight", the time after there are enough votes for a lynch, but before the moderator finalizes the lynch.<br />
* People not in the game (which includes dead people) may not communicate with people who are in the game, on any subject pertaining to the game.<br />
* Communication in this thread must be obvious.  Don't try to cheat the rules by using text of the same color as the background, illegibly small text, etc.<br />
* You may not edit posts once you've made them.  If you make a mistake, just let it be, or make a separate post explaining what you meant.  (Mafia is an exception to normal forum rules against double-posting.)  If you make a mistake that incriminates you... well, too bad!<br />
* You may, however, communicate with the moderator at any time, publicly or by PM.  Feel free to do so if you have any questions about the rules or your role.  Worst case scenario, I'll tell you you're not allowed to know the answer, and at least you'll know I'm intentionally choosing not to tell you rather than just having forgotten to mention it or assumed it'd be obvious.<br />
* You may not directly quote PMs from the moderator.  Paraphrasing is fine.  Lying about these paraphrasings is also fine.<br />
* And a small one, but it was necessary last time: if you frequently change your name, like for Halloween or whatever, then your "normal" name must be visible somewhere in your posts.  The CMC name field will do.<br />
* Rule infractions will be punished at the moderator's discretion.  I probably won't modkill you for a minor accidental mistake, but you'll get a warning (or in the case of unbolded votes, I won't count those).<br />
<br />
As an extra "rule"... try not use to much poke-talk (char. char char!), it'll probably annoy most people. You won't get modkilled for this or anything, just keep it in mind.<br />
<br />
And an extra reminder to... talk less about mafia in IRC (Not that I'm one to talk). Nothing happened in there I'd consider a major violation, but we should probably tone it down a bit regardless.<br />
<br />
And <a href="http://mafiascum.net/wiki/index.php?title=Main_Page" target="_blank">here's</a> the mafia wiki link in case you lot need it again.<br />
<br />
Game starts with with day! Happy hunting! And watch out for those trainers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Boost&#93; Melrak Pikeman [Finished&#93;]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9632</link>
			<pubDate>Thu, 25 Feb 2010 21:23:09 -0500</pubDate>
			<dc:creator>Ignacio</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9632</guid>
			<description><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=461 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9613&#x26;page=1" target="_blank">Suggest thread</a><br />
<br />
I think the only option with more than one person supporting it was +15 attack on defense.]]></description>
			<content:encoded><![CDATA[<iframe src=http://www.cardmasterconflict.com/cmc/getCard.jsp?id=461 width="127" height="185" scrolling=no marginwidth=0 marginheight=0 frameborder=0></iframe><br />
<br />
<a href="http://forums.cardmasterconflict.com:8000/showthread.php?tid=9613&page=1" target="_blank">Suggest thread</a><br />
<br />
I think the only option with more than one person supporting it was +15 attack on defense.]]></content:encoded>
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		<item>
			<title><![CDATA[Falling Stars]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9631</link>
			<pubDate>Wed, 24 Feb 2010 22:05:35 -0500</pubDate>
			<dc:creator>Ignacio</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9631</guid>
			<description><![CDATA[I just found them, apparently at least 2 people want them, I'm not one of them. I like points, I like Jubokkus, I like Curry Golems. Offers?]]></description>
			<content:encoded><![CDATA[I just found them, apparently at least 2 people want them, I'm not one of them. I like points, I like Jubokkus, I like Curry Golems. Offers?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some guy talking]]></title>
			<link>http://forums.cardmasterconflict.com:8000/showthread.php?tid=9630</link>
			<pubDate>Wed, 24 Feb 2010 13:35:18 -0500</pubDate>
			<dc:creator>NOLDER</dc:creator>
			<guid isPermaLink="false">http://forums.cardmasterconflict.com:8000/showthread.php?tid=9630</guid>
			<description><![CDATA[<a href="http://fury.com/2010/02/jesse-shells-mindblowing-talk-on-the-future-of-games-dice-2010/" target="_blank">this</a><br />
<br />
I have to admit<br />
<br />
I would have done a lot better in school if I could unlock achievements<br />
<br />
"Achievement Unlocked! <br />
Teachers Pet<br />
'Attend all classes on time for an entire semester' "]]></description>
			<content:encoded><![CDATA[<a href="http://fury.com/2010/02/jesse-shells-mindblowing-talk-on-the-future-of-games-dice-2010/" target="_blank">this</a><br />
<br />
I have to admit<br />
<br />
I would have done a lot better in school if I could unlock achievements<br />
<br />
"Achievement Unlocked! <br />
Teachers Pet<br />
'Attend all classes on time for an entire semester' "]]></content:encoded>
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